3.24.2008
HAL got unplugged
>
Somebody emailed us and noted that HAL was unplugged. That is, the voice of HAL in our HAL memory test.
"Let me put it this way, Dr. Amer, the 9000 series is the...."
Rest assured that it has been corrected. Try it.
Speaking of Arthur C. Clarke, the retrospective brain gym with some 'flashes' of his best works will be launched shortly.
See if it phosphorizes your brain.
I had a chance to try out the HULU service from Fox and NBC-Universal. More on that later...
"Let me put it this way, Dr. Amer, the 9000 series is the...."
Rest assured that it has been corrected. Try it.
Speaking of Arthur C. Clarke, the retrospective brain gym with some 'flashes' of his best works will be launched shortly.
See if it phosphorizes your brain.
I had a chance to try out the HULU service from Fox and NBC-Universal. More on that later...

11.25.2006
Read This Before You Sign up for that Space Flight!
>
--Even though astronauts have toured the universe for decades, scientists are just now beginning to understand how space's low gravity environment can affect the brain. New biological studies show that outer space, at least temporarily, impacts brain mechanisms involved in a variety of functions, including movement and navigation. The research may lead to the development of strategies that protect humans from the consequences of space travel as well as help those with related, earth-based ailments. In addition, the insights on the brain's ability to adapt to aspects of the space assault may help scientists find ways to initiate these adaptations in order to treat a variety of brain disorders.
If technology and science advance at a break-neck pace, recreational trips to outer space in this millennium are a good bet. But before you place a deposit on that moon-travel special, consider how the unusual change in environment, particularly the warp in gravity, could tinker with your brain.
On Earth, gravity's invisible downward force draws us toward the center of the planet and holds us on the surface. This pull, however, barely registers in space.
An increasing amount of biological evidence is now indicating that space's skimpy gravity impacts the brain in a variety of ways. The discoveries are leading to:
An understanding of the importance of gravity on biological systems.
New insight into the brain's ability to adapt to even the strangest situations.
Clues on ways to ward off side effects of space flight as well as some related Earth-based ailments.
For years, researchers have seen signs that space affects the brain. For example, space travelers often experience stints of disorientation and weird visual illusions. They may feel upside down when they are right side up. Travelers also face space motion sickness, marked by dizziness and nausea, and brief disturbances in balance and movement, which occur both in space and upon return to Earth.
In the past few years, scientists decided to take a closer look. A slew of new biological studies now are confirming and starting to explain how space flight influences the brain.
Several experiments have uncovered changes that appear to underlie the movement and balance-related disturbances observed in astronants. One study found that, following 24 hours of space flight, rats had alterations in the cell organization of the cerebellum brain area. This region is critical for learning movements, coordination and balance. As a next step, the researchers are trying to determine if the changes are permanent, even after return to Earth, or whether the reworking of cell communication networks is temporary. Based on those results scientists may be able to find ways to speed up useful cell network adaptations in astronauts, as well as to slow down or prevent destructive adaptations. They also may be able to readjust brains that malfunction from various disorders experienced on Earth.
Other biological studies indicate that space also alters the brain's movement system by changing muscle activity. Unlike Earth, muscles in space don't have to push against a gravity force to maintain upright posture. Research shows that upon re-entry to Earth's environment the alterations trigger shortened steps and tremors. Currently, scientists are developing robotic devices that will train the astronauts' movement systems to better adapt to space flight. These devices may also help people with other types of movement problems that also possibly arise from diminished muscle use.
Other new biological evidence of space's impact relates to astronauts' feelings of disorientation. One study indicates that cells, dubbed place cells, located in the hippocampus brain area are involved. It's thought that place cell activity aids navigation by providing a sort of mental map of the enviornment. Scientists found, however, that the cell activity goes out of whack in rats during the early days of space flight when they try to complete a three-dimensional maze. Further insights may help researchers find ways to prevent disorientation in astronauts and tackle hippocampus-related disorders on Earth.
Early biological findings also hint that space may influence the overall activity of cells throughout the brain. A preliminary analysis of mice embryos collected in space uncovered alterations in some essentials of cell function, such as basic metabolic processes and internal movements of the cell nucleus. Researchers hope to determine if the changes also occur in adults and if they affect overall abilities.
These and other insights are launching the understanding of the brain into a new orbit, so hold on to your seat.

Specific brain areas that undergo changes when exposed to space flight include the cerebellum and hippocampus, according to new studies. The cerebellum, tucked away in the back of the brain, is important for coordination and balance. Deep in the brain, the seahorse-shaped hippocampus is critical for certain memory functions including those for navigation.
If technology and science advance at a break-neck pace, recreational trips to outer space in this millennium are a good bet. But before you place a deposit on that moon-travel special, consider how the unusual change in environment, particularly the warp in gravity, could tinker with your brain.
On Earth, gravity's invisible downward force draws us toward the center of the planet and holds us on the surface. This pull, however, barely registers in space.
An increasing amount of biological evidence is now indicating that space's skimpy gravity impacts the brain in a variety of ways. The discoveries are leading to:
An understanding of the importance of gravity on biological systems.
New insight into the brain's ability to adapt to even the strangest situations.
Clues on ways to ward off side effects of space flight as well as some related Earth-based ailments.
For years, researchers have seen signs that space affects the brain. For example, space travelers often experience stints of disorientation and weird visual illusions. They may feel upside down when they are right side up. Travelers also face space motion sickness, marked by dizziness and nausea, and brief disturbances in balance and movement, which occur both in space and upon return to Earth.
In the past few years, scientists decided to take a closer look. A slew of new biological studies now are confirming and starting to explain how space flight influences the brain.
Several experiments have uncovered changes that appear to underlie the movement and balance-related disturbances observed in astronants. One study found that, following 24 hours of space flight, rats had alterations in the cell organization of the cerebellum brain area. This region is critical for learning movements, coordination and balance. As a next step, the researchers are trying to determine if the changes are permanent, even after return to Earth, or whether the reworking of cell communication networks is temporary. Based on those results scientists may be able to find ways to speed up useful cell network adaptations in astronauts, as well as to slow down or prevent destructive adaptations. They also may be able to readjust brains that malfunction from various disorders experienced on Earth.
Other biological studies indicate that space also alters the brain's movement system by changing muscle activity. Unlike Earth, muscles in space don't have to push against a gravity force to maintain upright posture. Research shows that upon re-entry to Earth's environment the alterations trigger shortened steps and tremors. Currently, scientists are developing robotic devices that will train the astronauts' movement systems to better adapt to space flight. These devices may also help people with other types of movement problems that also possibly arise from diminished muscle use.
Other new biological evidence of space's impact relates to astronauts' feelings of disorientation. One study indicates that cells, dubbed place cells, located in the hippocampus brain area are involved. It's thought that place cell activity aids navigation by providing a sort of mental map of the enviornment. Scientists found, however, that the cell activity goes out of whack in rats during the early days of space flight when they try to complete a three-dimensional maze. Further insights may help researchers find ways to prevent disorientation in astronauts and tackle hippocampus-related disorders on Earth.
Early biological findings also hint that space may influence the overall activity of cells throughout the brain. A preliminary analysis of mice embryos collected in space uncovered alterations in some essentials of cell function, such as basic metabolic processes and internal movements of the cell nucleus. Researchers hope to determine if the changes also occur in adults and if they affect overall abilities.
These and other insights are launching the understanding of the brain into a new orbit, so hold on to your seat.

Specific brain areas that undergo changes when exposed to space flight include the cerebellum and hippocampus, according to new studies. The cerebellum, tucked away in the back of the brain, is important for coordination and balance. Deep in the brain, the seahorse-shaped hippocampus is critical for certain memory functions including those for navigation.
Labels: 2001, AI, algorithmic, alzheimers, brain, galactic, hal, neurons, rocket, space_odyssey, spaceflight, virgin, xprize

No More Human than C-3PO
>
George the Robot is playing hide-and-seek with scientist Alan Schultz.
For a robot to actually find a place to hide, and then to hunt for its human playmate, is a new level of human interaction. The machine must take cues from people and behave accordingly.
This is the beginning of a real robot revolution: giving robots some humanity.
"Robots in the human environment, to me that's the final frontier," said Cynthia Breazeal, robotic life group director at the Massachusetts Institute of Technology. "The human environment is as complex as it gets; it pushes the envelope."
"Robots have to understand people as people," Breazeal said. "Right now, the average robot understands people like a chair: It's something to go around."
The places we will first see these robots that can connect with humans in a more "thoughtful" way are in the most human-oriented fields - those that require special care in dealing with the elderly, young and disabled.
As a machine, George is not a breakthrough. He's an off-the-shelf robot reprogrammed at the Navy Center for Applied Research in Artificial Intelligence, which Schultz directs.
When they play hide and seek, George doesn't hide very well, and it takes him longer to find Schultz than vice versa, but it's the fact that he does either that makes him special.
"We have only scratched the surface," said Sebastian Thrun, the Stanford Artificial Intelligence Lab director who won the Defence Department's Grand Challenge for a self-driving robot car through the desert last year. He predicted that 10 years from now robots will roam the health care system and that in our homes, multi-armed robots will be doing the cleaning. "There will be a lot of personalized devices," he says.
That's a big switch. The latest commercial home robots - the vacuuming iRobot Roomba, and its floor-cleaning cousins - are designed to work best when people leave the room. But the promise of robots for scientists is represented by Rosie, the vacuuming robot of "The Jetsons" cartoon series.
"If Rosie is going to be around and in your face, it would be good if the interaction is natural and easy," says Rod Brooks, director of MIT's artificial intelligence lab.
So after spending decades tinkering with wiring, some roboticists started studying humans, and the new field of human-robot interaction was born. Unlike the rest of robotics, many of its leaders are women. It has social scientists, language specialists, medical doctors and even ethicists who wonder if putting robots into places like nursing homes is the right thing to do.
That's a big change from 50 years ago, when the field of artificial intelligence was created at a forum at Dartmouth University. The experts focused on puzzles and chess and skipped over concepts such as perception, a sense of where you are, what's around you and how to interact.
"They all thought perception was easy - a two-year-old could do that - but smart people play chess," said Brooks, co-founder of iRobot Corp. "They all missed it and Hollywood missed it. The stuff a two-year-old could do, that's the hard stuff."
One preschooler-type skill, the ability to take someone else's perspective, "turned out to be a very important capability that we needed on our robots so that they could really work comfortably with humans," said Schultz.
Thus, Schultz hopes in the next year or so to have a robot that could, like an old-time movie detective working a case, tail a person walking through the naval research lab campus unseen.
Similarly, researchers are working on teaching language-reasoning - not just dumping a dictionary in the robot's database - gestures and eye contact so robots can understand the many ways people communicate. At NASA, astronauts are working with Schultz and a spacewalking-prototype called Robonaut to make machines understand when an astronaut points to something and says "there."
We as humans understand that, but getting robots to put those clues together is proving to be a big leap, he said. And then there are subtle clues that humans pick up without even knowing it, such as nods and eye contact.
Research scientist Candy Sidner at the Mitsubishi Electric Research Lab in Cambridge, Mass., found that people respond better to more animated robots - those that nod, move and point. So she developed Mel, a pointing, nodding penguin robot. You nod at Mel, Mel nods back.
"It's absolutely very compelling. People tell me, 'I like Mel because he's really kind of cute,' " Sidner said.
How should a robot look? There's debate on that. On one extreme are the stroke-therapy robots of MIT scientists Neville Hogan and Hermano Igo Krebs. Those look like exercise machines with video game screens. They guide the arms and legs of paralyzed stroke patients through physical therapy, and the patients don't even realize they are robots.
On the other end of the spectrum are David Hanson of Dallas and Osaka University's professor Hiroshi Ishiguro whose robots look creepily human. Ishiguro's robot Geminoid looks just like Ishiguro.
Such uncanny resemblances have led roboticists to coin the term "uncanny valley" syndrome. It suggests that people respond better to robots the closer they resemble humans - up to a point. If the resemblance is too good, people "are weirded out," Sidner said. At that point, acceptance plummets. That's why Sidner prefers her penguin robot.
Sherry Turkle at MIT worries about robots that seem too human.
"We're cheap dates," she says. "If an entity makes eye contact with you, if an entity reaches toward you in friendship, we believe there is somebody there . . . But that doesn't mean that there is. That just means that our Darwinian buttons are being pushed."
Turkle, who directs the MIT Initiative on Technology and Self, fears people will be subconsciously tricked into giving robots more credit than they deserve. Her point is that when you are sick, hurt, or elderly, "you really do want a person," not a robot.
Unfortunately, there's a shortage of people working in nursing homes and caring for old people and the disabled, said Maja Mataric, director of the University of Southern California's Center for Robotics and Embedded Systems. The average stroke victim gets 39 minutes of active exercise a day when six hours a day is needed, she said, so robots can free up the few nurses for more nurturing activities.
Mataric adjusts her robots' personalities to fit the needs of stroke patients - nurturing buddy or goal-pushing coach.
And in the case of low-functioning autistic children, they actually seem to relate better to robots than humans, Mataric said. "You'll see a child smile that has never smiled before. No one knows why it happens."
The scientists trying to engineer robots to work with humans are learning more than they expected. They have a new appreciation for our own unique abilities.
Said Deb Roy, director of MIT's Cognitive Machines Group: "It's not until you try to build a machine that does the same task (that people do) . . . that you realize how incredibly hard it is."
Let Hal test your memory
For a robot to actually find a place to hide, and then to hunt for its human playmate, is a new level of human interaction. The machine must take cues from people and behave accordingly.
This is the beginning of a real robot revolution: giving robots some humanity.
"Robots in the human environment, to me that's the final frontier," said Cynthia Breazeal, robotic life group director at the Massachusetts Institute of Technology. "The human environment is as complex as it gets; it pushes the envelope."
"Robots have to understand people as people," Breazeal said. "Right now, the average robot understands people like a chair: It's something to go around."
The places we will first see these robots that can connect with humans in a more "thoughtful" way are in the most human-oriented fields - those that require special care in dealing with the elderly, young and disabled.
As a machine, George is not a breakthrough. He's an off-the-shelf robot reprogrammed at the Navy Center for Applied Research in Artificial Intelligence, which Schultz directs.
When they play hide and seek, George doesn't hide very well, and it takes him longer to find Schultz than vice versa, but it's the fact that he does either that makes him special.
"We have only scratched the surface," said Sebastian Thrun, the Stanford Artificial Intelligence Lab director who won the Defence Department's Grand Challenge for a self-driving robot car through the desert last year. He predicted that 10 years from now robots will roam the health care system and that in our homes, multi-armed robots will be doing the cleaning. "There will be a lot of personalized devices," he says.
That's a big switch. The latest commercial home robots - the vacuuming iRobot Roomba, and its floor-cleaning cousins - are designed to work best when people leave the room. But the promise of robots for scientists is represented by Rosie, the vacuuming robot of "The Jetsons" cartoon series.
"If Rosie is going to be around and in your face, it would be good if the interaction is natural and easy," says Rod Brooks, director of MIT's artificial intelligence lab.
So after spending decades tinkering with wiring, some roboticists started studying humans, and the new field of human-robot interaction was born. Unlike the rest of robotics, many of its leaders are women. It has social scientists, language specialists, medical doctors and even ethicists who wonder if putting robots into places like nursing homes is the right thing to do.
That's a big change from 50 years ago, when the field of artificial intelligence was created at a forum at Dartmouth University. The experts focused on puzzles and chess and skipped over concepts such as perception, a sense of where you are, what's around you and how to interact.
"They all thought perception was easy - a two-year-old could do that - but smart people play chess," said Brooks, co-founder of iRobot Corp. "They all missed it and Hollywood missed it. The stuff a two-year-old could do, that's the hard stuff."
One preschooler-type skill, the ability to take someone else's perspective, "turned out to be a very important capability that we needed on our robots so that they could really work comfortably with humans," said Schultz.
Thus, Schultz hopes in the next year or so to have a robot that could, like an old-time movie detective working a case, tail a person walking through the naval research lab campus unseen.
Similarly, researchers are working on teaching language-reasoning - not just dumping a dictionary in the robot's database - gestures and eye contact so robots can understand the many ways people communicate. At NASA, astronauts are working with Schultz and a spacewalking-prototype called Robonaut to make machines understand when an astronaut points to something and says "there."
We as humans understand that, but getting robots to put those clues together is proving to be a big leap, he said. And then there are subtle clues that humans pick up without even knowing it, such as nods and eye contact.
Research scientist Candy Sidner at the Mitsubishi Electric Research Lab in Cambridge, Mass., found that people respond better to more animated robots - those that nod, move and point. So she developed Mel, a pointing, nodding penguin robot. You nod at Mel, Mel nods back.
"It's absolutely very compelling. People tell me, 'I like Mel because he's really kind of cute,' " Sidner said.
How should a robot look? There's debate on that. On one extreme are the stroke-therapy robots of MIT scientists Neville Hogan and Hermano Igo Krebs. Those look like exercise machines with video game screens. They guide the arms and legs of paralyzed stroke patients through physical therapy, and the patients don't even realize they are robots.
On the other end of the spectrum are David Hanson of Dallas and Osaka University's professor Hiroshi Ishiguro whose robots look creepily human. Ishiguro's robot Geminoid looks just like Ishiguro.
Such uncanny resemblances have led roboticists to coin the term "uncanny valley" syndrome. It suggests that people respond better to robots the closer they resemble humans - up to a point. If the resemblance is too good, people "are weirded out," Sidner said. At that point, acceptance plummets. That's why Sidner prefers her penguin robot.
Sherry Turkle at MIT worries about robots that seem too human.
"We're cheap dates," she says. "If an entity makes eye contact with you, if an entity reaches toward you in friendship, we believe there is somebody there . . . But that doesn't mean that there is. That just means that our Darwinian buttons are being pushed."
Turkle, who directs the MIT Initiative on Technology and Self, fears people will be subconsciously tricked into giving robots more credit than they deserve. Her point is that when you are sick, hurt, or elderly, "you really do want a person," not a robot.
Unfortunately, there's a shortage of people working in nursing homes and caring for old people and the disabled, said Maja Mataric, director of the University of Southern California's Center for Robotics and Embedded Systems. The average stroke victim gets 39 minutes of active exercise a day when six hours a day is needed, she said, so robots can free up the few nurses for more nurturing activities.
Mataric adjusts her robots' personalities to fit the needs of stroke patients - nurturing buddy or goal-pushing coach.
And in the case of low-functioning autistic children, they actually seem to relate better to robots than humans, Mataric said. "You'll see a child smile that has never smiled before. No one knows why it happens."
The scientists trying to engineer robots to work with humans are learning more than they expected. They have a new appreciation for our own unique abilities.
Said Deb Roy, director of MIT's Cognitive Machines Group: "It's not until you try to build a machine that does the same task (that people do) . . . that you realize how incredibly hard it is."
Let Hal test your memory
Labels: cognitive, hal, hanks, heuristic, MIT, uncanny_valley

11.16.2006
In French, HAL 9000 was CARL 9000
>

Hold on to your freedom fries. En Francais, HAL from the film 2001, was actually known as CARL, for Cerveau Analytique de Recherche et de Liaison ("Analytic Research and Communication Brain"). Head down to external links on Wikipedia's entry for HAL and at the bottom, you'll be able to exercise your brain and and listen to the voice of Hal. FUN. There is lots of good information here, including notes on the making of the film. Would be fun to see a remastered version in a theater sometime, to get a sense of what that was like.
Labels: 2001, algorithmic, hal, hal9000, heuristic, memorytv, space_odyssey
