The human mind and its moods is one of the limiting factors on space travel.
Even on the ISS, inter-crew psychological relations is a mission success determinant along with objective measures like focus and attentiveness.
How can this emerging problem be solved?
We believe through proactive awareness and neuro-intervention through situation-based games...taking it far beyond booster stage offerings.
Time will tell as consumer space takes shape, from delivery systems like Richard Branson and Elon Musk to hotelier Bob Bigelow.