2.22.2008
Ray Kurzweil Test
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Mental Typewriter and Game Controller is REAL
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Designers at CEBIT got much digital ink when they announced this mental typewriter and game controller which let anyone control their computer with their brain alone. Telepathy, stage one.
Just 23 short months later, Emotiv, a San Francisco based company, has improved on the prototype with an actual beta consumer device - letting you control the existence or dissolution of an orange box on your computer's screen - with just your thoughts.

As you can see this is closer to the proverbvial iBrain: no wires, electrodes or swim cap - just pure design, closer to headphones or a svelte racing bicycle helmet.
The entrepreneurs aim to have a product in stores in time for Christmas 2008.
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The pace of change is accelerating...
Labels: emotiv, gamer, gdc, mental_typewriter_and_game_controller

Advertising merges with Casual Games at GDC
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Some highlights from the 2008 Game Developer's Conference happpening now in San Francisco. Nolan Bushnell, a founder of Atari, demos a system for inserting video ads during breaks in casual games.
Wild Tangent has developed a product called orb that lets any powerful computer play games across a network for free - no need to Wii or Xbox, synchs with widescreen/flatscreen HDTVs.
Wild Tangent has developed a product called orb that lets any powerful computer play games across a network for free - no need to Wii or Xbox, synchs with widescreen/flatscreen HDTVs.
Labels: Atari, gdc, hdtv, orb, wildtangent
