3.04.2008
>1 million visits in 2008
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Coglabs Reached a Million visitors in 2008 a couple of minutes ago - we're now at 1,000,342.

Thanks. BTW...Mike Myers is set to reprise his role as Dr. Evil, rumor has it.
Sharks with 'frickin laser beams
Thanks. BTW...Mike Myers is set to reprise his role as Dr. Evil, rumor has it.
Sharks with 'frickin laser beams
Labels: 1million, cognitive, cognitive-evolution, cognitivelabs.com

2.28.2008
Chess-BrainSpeed link
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I bet you didn't know that Cognitive Labs was involved in something that involved the U.S. Chess Federation. Well, now you know. It seems that chess may build cognitive skills, and rely on a tendency to strategize that is encoded genetically.
The Federation looked at BrainSpeed (tm) and decided to support it as a neuroenhancer, which came with our testing.
Myself, I like tri-dimensional chess.
More on this story later...
Labels: brain, chess, cognitivelabs.com, federation

11.08.2007
2 million visitors
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Cognitive Labs passes 2 million visitors in 2007...30 minutes ago. Pass the word to friends.
We reached one million here.
We reached one million here.
Labels: 2million, coglabs, cognitivelabs.com, visitors

9.18.2007
Cognitive Labs on pace for 500,000 visitor month
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Surging growth of our brain gyms is pushing Cognitive Labs over 500,000 unique visitors per month; soon to be 1,000,000 hopefully.
If you are interested in featuring games on our site let us know.
On a personal front we have been working with search and retrieval algorithms which may affect how we relate with one another and with everything else, past and present, that is digitized - this we are calling the 'hyperspace' algorithm. Two items that are separated by a gulf are suddenly together, exemplified in a simple equation, solving a key problem, if you will.
If you are interested in featuring games on our site let us know.
On a personal front we have been working with search and retrieval algorithms which may affect how we relate with one another and with everything else, past and present, that is digitized - this we are calling the 'hyperspace' algorithm. Two items that are separated by a gulf are suddenly together, exemplified in a simple equation, solving a key problem, if you will.
Labels: 1, 1000000 uniques, cognitivelabs.com, hyperspace_algorithm

9.13.2007
Read Blog Posts on Google Groups
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Now you can subscribe to Cognitive Labs' blog posts by typing in your email address in the Google groups sign up box. You should receive an email whenever we publish, or in summary form (your option), or you can read posts right on Google. You also can submit comments and replies which can be read by the group. Consider this an experiment. Our goal is to create faster interaction with test takers - which is a large group and eventually more cohesion amongst 2.2 million signed-up people. Each group also has several feed options...so you can subscribe with Google viewer, as well.

Subscribe to Cognitive Labs |
Labels: box, cognitivelabs.com, experiment, googlegroups

3.06.2007
Object Recognition: MIT Scientists Demo Cool Virtual Brain Technology
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Object Recognition: MIT scientists have applied a computer model of how the brain processes visual information to a complex, real-world task: recognizing the objects in a busy street scene.

A couple of years ago I saw the same kind of demo at Redwood Neuroscience Institute, Jeff Hawkins' Neuroscience gathering. The demo concerned a street scene in Italy. The institute has moved over to Berkeley - instead Numenta, Hawkins' latest start-up has taken its place. This kind of object recognition is quite a bit different from cognitivelabs.com, in case you're wondering - numenta is kind of a successor to machine vision - rather than chronometrics, defined as "nerve conduction velocity" by Arthur Jensen, which could be considered a measure of the human OS relative to silicon/network mediation and also is sensitive to genetic factors. (see the latest Cognitive Labs' paper: advance abstract here)
..."People have been talking about computers imitating the brain for a long time," said Tomaso Poggio, the Eugene McDermott professor of brain and cognitive sciences and a member of the McGovern Institute for Brain Research at MIT. "Our work is biologically inspired computer science," said Poggio.
"We developed a model of the visual system that was meant to be useful for neuroscientists in designing and interpreting experiments but that also could be used for computer science," said Thomas Serre, a postdoctoral associate in Poggio's lab and lead author of a paper on the work in the March 2007 IEEE Transactions on Pattern Analysis and Machine Intelligence."We chose street-scene recognition as an example because it has a restricted set of object categories, and it has practical social applications," said Serre. The IEEE paper describes how the team "showed" the model randomly selected images so that it could "learn" to identify commonly occurring features in real-word objects such as trees and people. In so-called supervised training sessions, the model used those features to label by category examples of objects found in digital photographs of street scenes, such as buildings and cars.
read more>>

A couple of years ago I saw the same kind of demo at Redwood Neuroscience Institute, Jeff Hawkins' Neuroscience gathering. The demo concerned a street scene in Italy. The institute has moved over to Berkeley - instead Numenta, Hawkins' latest start-up has taken its place. This kind of object recognition is quite a bit different from cognitivelabs.com, in case you're wondering - numenta is kind of a successor to machine vision - rather than chronometrics, defined as "nerve conduction velocity" by Arthur Jensen, which could be considered a measure of the human OS relative to silicon/network mediation and also is sensitive to genetic factors. (see the latest Cognitive Labs' paper: advance abstract here)
..."People have been talking about computers imitating the brain for a long time," said Tomaso Poggio, the Eugene McDermott professor of brain and cognitive sciences and a member of the McGovern Institute for Brain Research at MIT. "Our work is biologically inspired computer science," said Poggio.
"We developed a model of the visual system that was meant to be useful for neuroscientists in designing and interpreting experiments but that also could be used for computer science," said Thomas Serre, a postdoctoral associate in Poggio's lab and lead author of a paper on the work in the March 2007 IEEE Transactions on Pattern Analysis and Machine Intelligence."We chose street-scene recognition as an example because it has a restricted set of object categories, and it has practical social applications," said Serre. The IEEE paper describes how the team "showed" the model randomly selected images so that it could "learn" to identify commonly occurring features in real-word objects such as trees and people. In so-called supervised training sessions, the model used those features to label by category examples of objects found in digital photographs of street scenes, such as buildings and cars.
read more>>
Labels: cognitivelabs.com, hawkins, jensen, machine_vision, numenta

2.20.2007
CNET: Google's Page Encourages Scientists to Promote Themselves
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Larry Page talked to the AAAS in San Francisco about DNA and its small footprint. (an OS smaller than Windows or Linux)
The programming language of humans, if you will, would include the workings of your brain, said Page, who offered his hypothesis Friday night during a plenary lecture here at the annual American Association for the Advancement of Science conference. His guess, he said, was that the brain's algorithms weren't all that complicated and could be approximated, eventually, with a lot of computational power.
"We have some people at Google (who) are really trying to build artificial intelligence and to do it on a large scale," Page said to a packed Hilton ballroom of scientists. "It's not as far off as people think."
Page, the director of products at the 8-year-old search giant, described several of his areas of interest in science and technology during the hour-long talk, which was a rare engagement for the nerdy billionaire. But the common thread in the lecture seemed to be enthusiasm for what Page (and co-founder Sergey Brin) managed to do well with Google: good old-fashioned entrepreneurialism while solving a single problem.
Here's a response.
Labels: apoe, cnet, cognitivelabs.com, dna, page

2.13.2007
The Well and Cognitive Labs
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Cognitive Labs just received some nice feedback from The Well, billed as the first online community, going back to 19985....especially Stackopolis.
As you know, our mission is to improve brains the world over with extensible, easy to use technology that's accessible to anyone. That's it. Watch for those brain widgets! Coming soon, to an internet connected device near you.
Here's more about The Well.
Learn About The WELL
What is The WELL? spot illustration of a tree with many branches
The WELL is a cherished and acclaimed destination for conversation and discussion. For twenty years it has captivated intelligent, creative people. It is widely known as the primordial ooze where the online community movement was born — where Howard Rheingold first coined the term "virtual community." Over the last two decades, it's been described as "the world's most influential online community" in a Wired Magazine cover story, and "the Park Place of email addresses" by John Perry Barlow. It's won Dvorak and Webby Awards, inspired songs and novels, and almost invisibly influences modern culture.
Now run by Salon Media Group, independent publishers of the ground-breaking Salon.com online news magazine, The WELL continues to cast a long cultural shadow. For many people it's the place you aren't quite sure you've heard of, but may just wish you had. For members, it's a place to come up with the next interesting thing and a way to live.
Where Is The WELL?
The WELL is a cluster of electronic towns on the Net, inhabited by people from all over the world. Once a regional dial-up service, it has long since become a territory in its own right.
The WELL's conversations take place on keyboards around the world, but the servers and staff have always been in northern California. The first WELL computer and modem rack were located in Sausalito, California, near the classic rustic houseboat harbor in the 1980s. The WELL's office and servers are now at Salon.com, in downtown San Francisco, but the action is online, and a few keystrokes away for WELLfolk all over.
Where is The WELL? There's no simple answer to that question, but as Gertrude Stein might have said, "There's a there there."
How Did It Get So Good?
There is nothing quite like The WELL, and the secret has a lot to do with its evolution. Stewart Brand and Larry Brilliant founded the Whole Earth 'Lectronic Link in 1985, starting with a dialog between the fiercely independent writers and readers of the Whole Earth Review. This set the tone for the open but remarkably literate and uninhibited intellectual gathering that continues today. Over the years, WELL members have made fast friends, created enduring traditions, gathered casually face-to-face in cities 'round the world, and provided support to strangers. They have founded organizations like the Electronic Frontier Foundation and Craig's List, and documented what was emerging in books like Howard Rheingold's The Virtual Community, John Seabrook's Deeper, and Katie Hafner's The WELL. They have gone into business together, fallen in and out of love, cultivated feuds, taken kickass vacations together and enriched lives. Salon.com bought The WELL in 1999, and upgraded its servers to greet the century. These days WELL members enjoy access to Salon's remarkable independent journalism and the benefits of Salon Premium.
The WELL social experience continues to evolve and surprise.
Plunge Into The WELL
The WELL is a place made of words, an extraordinary word palace with thousands upon thousands of topics of interest. There are members pages and WELL conferences you can look at without a password, but the bottom line is that members know it's the interactive experience that engages, informs, enrages and transforms us.
You don't need an invitation from a member in order to become part of The WELL. The service is distinguished by our non-anonymous participants, and by uncommon policies. This unique gathering is both greatly valued and directly supported by WELL subscribers. If you are ready to participate, you are welcome to come along for the ride.
The best way to learn about it is to plunge in and explore for a month or two, to see if this is the place for you.
As you'll soon see, there's nothing like The WELL. Join us.
As you know, our mission is to improve brains the world over with extensible, easy to use technology that's accessible to anyone. That's it. Watch for those brain widgets! Coming soon, to an internet connected device near you.
Here's more about The Well.
Learn About The WELL
What is The WELL? spot illustration of a tree with many branches
The WELL is a cherished and acclaimed destination for conversation and discussion. For twenty years it has captivated intelligent, creative people. It is widely known as the primordial ooze where the online community movement was born — where Howard Rheingold first coined the term "virtual community." Over the last two decades, it's been described as "the world's most influential online community" in a Wired Magazine cover story, and "the Park Place of email addresses" by John Perry Barlow. It's won Dvorak and Webby Awards, inspired songs and novels, and almost invisibly influences modern culture.
Now run by Salon Media Group, independent publishers of the ground-breaking Salon.com online news magazine, The WELL continues to cast a long cultural shadow. For many people it's the place you aren't quite sure you've heard of, but may just wish you had. For members, it's a place to come up with the next interesting thing and a way to live.
Where Is The WELL?
The WELL is a cluster of electronic towns on the Net, inhabited by people from all over the world. Once a regional dial-up service, it has long since become a territory in its own right.
The WELL's conversations take place on keyboards around the world, but the servers and staff have always been in northern California. The first WELL computer and modem rack were located in Sausalito, California, near the classic rustic houseboat harbor in the 1980s. The WELL's office and servers are now at Salon.com, in downtown San Francisco, but the action is online, and a few keystrokes away for WELLfolk all over.
Where is The WELL? There's no simple answer to that question, but as Gertrude Stein might have said, "There's a there there."
How Did It Get So Good?
There is nothing quite like The WELL, and the secret has a lot to do with its evolution. Stewart Brand and Larry Brilliant founded the Whole Earth 'Lectronic Link in 1985, starting with a dialog between the fiercely independent writers and readers of the Whole Earth Review. This set the tone for the open but remarkably literate and uninhibited intellectual gathering that continues today. Over the years, WELL members have made fast friends, created enduring traditions, gathered casually face-to-face in cities 'round the world, and provided support to strangers. They have founded organizations like the Electronic Frontier Foundation and Craig's List, and documented what was emerging in books like Howard Rheingold's The Virtual Community, John Seabrook's Deeper, and Katie Hafner's The WELL. They have gone into business together, fallen in and out of love, cultivated feuds, taken kickass vacations together and enriched lives. Salon.com bought The WELL in 1999, and upgraded its servers to greet the century. These days WELL members enjoy access to Salon's remarkable independent journalism and the benefits of Salon Premium.
The WELL social experience continues to evolve and surprise.
Plunge Into The WELL
The WELL is a place made of words, an extraordinary word palace with thousands upon thousands of topics of interest. There are members pages and WELL conferences you can look at without a password, but the bottom line is that members know it's the interactive experience that engages, informs, enrages and transforms us.
You don't need an invitation from a member in order to become part of The WELL. The service is distinguished by our non-anonymous participants, and by uncommon policies. This unique gathering is both greatly valued and directly supported by WELL subscribers. If you are ready to participate, you are welcome to come along for the ride.
The best way to learn about it is to plunge in and explore for a month or two, to see if this is the place for you.
As you'll soon see, there's nothing like The WELL. Join us.
Labels: cognitivelabs.com, thewell

2.02.2007
brain.com - test mecca
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Roughly 1,000 people per day are signing up on brain.com - now a cognitivelabs.com property - and this is giving a shot in the arm to our registration efforts - now closing in on the 2 million mark - (just under 100,000 away)
This is basically people just going to the site and registering...it is now ranked 4th on yahoo and 5th on google when you enter the word "brain". You can help us reach #1 by placing those quality, organic links.
brain.com is a little easier to remember than cognitivelabs.com, though the latter has built a quality brand in its own right.
This is basically people just going to the site and registering...it is now ranked 4th on yahoo and 5th on google when you enter the word "brain". You can help us reach #1 by placing those quality, organic links.
brain.com is a little easier to remember than cognitivelabs.com, though the latter has built a quality brand in its own right.
Labels: alzheimers, brain, brain.com, cognitivelabs.com, Google, yahoo


